you can also increase the amount of video memory and ram available to the game using config files benefits of which were not apparent to me after implementing. Do it just in case before you play who knows what are you missing out on Eg viking - battle for asgard becomes a slideshow stutterfest despite running at high fps, so remember to lower your polling rate if you like retro but have a high end mouse. This is interesting because I found that other games suffer when hi-poll mouse is used. However lowering resolution to 400 dpi, polling from 2000 to 125, in-game sensitivity to 0, and turning on ultra low latency in nvidia panel turns the control into a buttery-smooth sensory experience 30 fps no less). You need to jerk your mouse with at least some effort to fine tune reticle adjustments. my 2000 rate polling mouse messes with the game engine and slow mouse movements are not registering whatsoever. Some people play it 60 fps, and there is only 1 known crash at this frame-rate and this crash can be alleviated using other techniques, but for me personally it was not satisfactory, I was spotting the speed-related nasties way too often 60 All of the problems associated with higher frame-rates in older games are here, but setting both the game and background processing to 30 fps turns it into a buttery smooth experience (both settings set via nvidia control panel). anything above 30 fps leads to stutters, sporadic speedups and slowdowns, crashes, cutscene mismatching with voiceover, abruptly ending cutscenes, mouse acceleration issues, physics issues. The game was not made for > 720p, however I was ready to up the fidelity a bit, for better aiming, so I kept it at 1440p, I didn’t turn on “high fidelity” in options though, because it messes with the style of the image I found, the images loses richness and that mid 00s console feel imo In 1440p it looks cartoonish, there is some texture flicker, bad texture quality stretched over low poly architecture gives away the “fakeness” of everything around, character models look pretty bad. gta iv looks super realistic in 720p as if you were watching a video on a bad tv. And after a little bit of trial end error I figured out these tweaks: So it was time to time-machine myself mentally to 2009. My thing is that if the game has aiming in any shape or form I play mouse+keyboard, if it has none then I switch to gamepad (and back to mouse if the game introduces aiming later). I started playing GTA IV and found it being barely playable on my pc due to stuttering and mouse control issues. I guess we could talk about mods too but the point here is more to chat about mouse smoothing disabling and variable refresh rates rather than inserting waifu models into skyrim. Lets talk about improving playability, smoothness, and maybe fidelity of older games on PC.
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