It keeps control of the experiences in the users’ hands and prioritizes accessibility over platform-exclusive features. There are a lot of misconceptions about what the immersive web is capable of, but it does a lot of important things really well. We think it’s important that Hubs exists as a social VR platform that works across the different device families that you use to communicate, regardless of the platform. For virtual reality to succeed, applications and experiences need to be designed for everyone in mind, and not separate communities based on their hardware preferences. We're excited by the opportunities that are enabled by an immersive, creative web where anyone can launch mixed reality experiences. It also means our users can be together in the same room on the Quest, PC, and smartphones as well. By developing Hubs for the web, we’re able to iterate and deploy changes quickly, which allows us to get new features and bug fixes out quickly and often. This is one of the reasons that the immersive web is so powerful - like traditional websites, applications like Hubs can be accessed through browsers with a single URL on new devices without being limited to store requirements. Untethered devices with tracking capabilities built into the headset allow for more freedom of movement around a space and more natural interactions within an environment.Īt Mozilla, we're committed to supporting a rich, open ecosystem of online content that can be accessed by any device. Standalone headsets like the Oculus Quest represent exciting new advancements in the systems that we have available for consumer VR technology. Launch a browser on the Quest and go to to create a room, then invite people to join you by sending them the invite link or room code! Simply invite people to join your rooms in VR, on a desktop, or with a phone at any time. Because Hubs is web-based, there are no applications to install or limits on cross-platform compatibility. We’re excited to share that Hubs is now available on Quest, the new standalone VR headset from Oculus. To find out whether your VR headset will work with SketchUp, check with your manufacturer to see if their device supports the SteamVR platform.Check out Hubs on Oculus Quest! Liv Erickson - 7 June 2019 Of course, SketchUp Viewer for VR continues to support the complete line-up of Oculus Rift and HTC Vive headsets as well. If you haven’t heard of Varjo, they make human-eye resolution VR and XR products aimed at creating a new kind of immersive computing experience that combines virtual, augmented, and physical realities. Some of the devices that run on SteamVR include Varjo and StarVR. With your Quest connected to your desktop PC via an Oculus Link cable, you can view all of your SketchUp models in VR.Īnd then there’s SteamVR! Adding support for this platform means compatibility with a whole bunch of additional VR headsets. Talk about working well with others!įor Oculus Quest, all you need is this cable to get set up. Our SketchUp Viewer for VR app now supports nearly every VR headset on the market with the recent additions of Oculus Quest and SteamVR. Whether you have dabbled in virtual reality yet or not, we have some exciting news to get your creative juices flowing.
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